Overview
SimWorld consists two parts:
Unreal Engine executable file.
Python package.
Connection between Python and UE is set up by Communicator component, which holds TCP client in Python and server in UE. In Python, it is structured as a Communicator Class. In UE, it is an embedded plugin.
Below shows the code structure of the Python Package.
simworld/ # Python package
local_planner/ # Local planner component
agent/ # Agent system
assets_rp/ # Live editor component for retrieval and re-placing
citygen/ # City layout procedural generator
communicator/ # Core component to connect Unreal Engine
config/ # Configuration loader and default config file
llm/ # Basic llm class
map/ # Basic map class and waypoint system
traffic/ # Traffic system
utils/ # Utility functions
data/ # Necessary input data
config/ # Example configuration file and user configuration file
scripts/ # Examples of usage, such as layout generation and traffic simulation
docs/ # Documentation source files
README.md